![]() ![]() ![]() TreesHD Skyrim VariationDownload TreesHD_Skyrim_variation_ULTRA_NEW in Main Files Ruins Clutter Improved - FixesDownload Ruins Clutter Improved - Fixes 1.1 in Main Files #Skyrim wordwall updateRuins Clutter ImprovedDownload Ruins_Clutter_Improved_SE_NMM_v3-1 in Main Filesĭownload Falmer Temple Chandelier in Update filesĭownload Ratway Wood Fix SE in Update filesĭownload Ruins Linen Normal Map Fix SE in Update files Unofficial Material FixDownload Unofficial Material Fix in Main Files #Skyrim wordwall modStatic Mesh improvement Mod - SMIM - Quality AddonDownload Smim - Quality Addon in Main Files Static Mesh Improvement ModDownload SMIM SE 2-08 in Main Files #Skyrim wordwall installSkyrim Particle Patch for ENBDownload by clicking “LATEST VERSION (GOOGLE DRIVE)” under “SPECIAL EDITION”Īssorted Mesh FixesDownload Assorted mesh fixes in Main FilesĮnhanced Textures Detail UVAfter double clicking to install it, rename to “Enhanced Textures Detail UV” before pressing ok #Skyrim wordwall downloadSkyrim Realistic Overhaul 1.8 UpdateClick Download Now! Skyrim Realistic Overhaul Part 3Click Download Now! Skyrim Realistic Overhaul Part 2Click Download Now! Skyrim Realistic Overhaul Part 1Click Download Now!Īfter double clicking to install it, rename to “Skyrim Realistic Overhaul” before pressing ok Modfiles from files section can be found here: gdrive Recommended Specs for 1440p: RTX 2080 Super, Core i5 or Ryzen 5, 16GB Ram Recommended Specs for 4K: RTX 3080, Core i7 or Ryzen 7, 16GB Ram Recommended Specs for 1080p: GTX 1080, Core i5 or Ryzen 5, 16GB Ram You may run into some issues if you run the game before finishing the guide. You want to do this right the first time. Read every line of direction and take your time. I’ve been trying to fix it for 3 days now.Everything you see in the screenshots can be achieved by completing this modding guide. Now I don’t know, what to do anymore and I hope someone of you can help me. If the references are the same xMarker-object, the quest should be updated. This function compares two references of an xMarker-object. I read the scripts again and figured out, that the script “DLC1WordWallTriggerScript” attached to the object “DLC1WordWallTrigger” calls a function from the script “WordWallListenerQuestScript”, attached to the quest “FreeformHighHrothgarA”. With the Load Order Optimization Tool (LOOT), I set the load order in the following way and started the game with SKSE via Nexus Mod Manager:īut this annoying bug still exists. So I downloaded the Unofficial Skyrim and Unofficial Dawnguard Patch. I then checked, if the bug still exists and unfortunately it did. I loaded an old savegame, so I don’t stand already in front of or in High Hrothgar, because I figured out, that the Aliases of the WordWall-Quest “FreeformHighHrothgarA”get filled, if the player stands before the monastery (I also would like to know, why they get filled there – I can’t find a triggerbox or else at this point?) I set the xMarker in front of the WordWall as the value of the property “myLocRefMarker”. And as the Version History of the UDP says, the script-property “myLocRefMarker” from the type “Object Reference” wasn’t set, it didn’t have a value. So I opened up the properties-window of the “DLC1WordWallTriggerScript”, which is attached to the object “DLC1WordWallTrigger” in Arcwind Point. In Valthume, this property had the xMarker in front of the Wall and in Arcwind Point it didn’t have a value, like mentioned before. The only differences were the scriptnames (the WordWall-Scripts in Arcwind Point are prefixed with “DLC1”) and the value of the “WordWallTriggerScript”-property “myLocRefMarker”. The location marker property had not been set on the trigger.”Īdditionally I compared the scripts and objects from the whole WordWall with the WordWall in “Valthume – Catacombs”, where Arngeir sent me before and which works fine. “Getting sent to Arcwind Point will no longer cause the word wall quest to stick in the journal. So I read the changelog, that says (under the heading “v1.1 – ()” and “Quest Fixes”): I looked at the objects, the scripts, the scripts-properties … But first I didn’t find the bug. Since I’m new in modding and want to know, how the things work, I first tried, to fix the bug by myself. (For those, who don’t know this bug – search for "Arwind Point Skyrim" in google and you'll find it) I think, this bug is already known and there is the Unofficial Dawnguard Patch, which fixes this bug – according to the Version History / Changelog (I can't post links, so just search for the UDP on nexusmods and you'll find a link to the version history). A few days ago Arngeir from High Hrothgar sent me to the Arcwind Point to learn the Word of Power. ![]()
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